If you have played traditional RPGβs before, you will probably be tempted to use your knowledge as a player to gain an advantage for your character. Resist that urge. In Edgerunner, characters donβt ever βimproveβ. There are no levels, no XP, no skill advancement etc. Characters change, but their overall potency remains the same. What you want to do is make your character part of a great story, and great stories often involve conflicts, troubles and hardship. So donβt tell that your character βsuddenly decides to take the long and arduous route instead of the convenient shortcutβ where you -not he- know that an ambush is waiting for him. Knowingly walk him into the ambush because he doesnβt know. If you think heβd have the wits to detect and avoid the ambush before walking into it, just say so and be prepared to back it up with his skills and aspects. Because someone else at the table may challenge your assumption and then you would have to roll the dice and see how it turns out.