If you have played traditional RPG’s before, you will probably be tempted to use your knowledge as a player to gain an advantage for your character. Resist that urge. In Edgerunner, characters don’t ever “improve”. There are no levels, no XP, no skill advancement etc. Characters change, but their overall potency remains the same. What you want to do is make your character part of a great story, and great stories often involve conflicts, troubles and hardship. So don’t tell that your character “suddenly decides to take the long and arduous route instead of the convenient shortcut” where you -not he- know that an ambush is waiting for him. Knowingly walk him into the ambush because he doesn’t know. If you think he’d have the wits to detect and avoid the ambush before walking into it, just say so and be prepared to back it up with his skills and aspects. Because someone else at the table may challenge your assumption and then you would have to roll the dice and see how it turns out.