The play relies on two key elements. Aspects are short, evocative statements that define anything in the world and make them special. Characters, corporations, items, locations and many other things have a number of aspects that define them. Aspects are used in play to drive the story, and to activate aspects, the FATE game engine uses fate points. Fate points are a form of currency, exchanged and spent to gain narrative power over the story. Players have a limited number of fate points. The referee has unlimited fate points.