A short and evocative statement about what makes a context (character, faction, map zone, etc…) special. May be written on the related sheet, or temporarily assigned. Can be invoked or compelled (using fate points) to affect game actions.
A person in the game world, important to the story being told. Represented with aspects, skills, upgrades and stress track on a character sheet. Every player controls one character, the referee may control multiple characters at once.
A number that indicates the relative difficulty of a challenge. Determined by the referee. Usually betweeen 0 and 6 but can be less or more.
Catch-all term that refers to all the mechanically represented things in the game that can be played like a character. Includes all kinds of characters, factions, complex technology and anything else you may come up in your game that has game-mechanical representation.